When time is not pressing, gear can be generally assumed to be available given the character's Resources skill matches the level of the item needed.
When time is pressing, or the character is "in situation", any gear normally carried should be listed as items carried. Trivial or obvious items can be assumed (like a wallet, keys, etc). Non-trivial or irregular items for a normal person (chalk, salt, silver bullets, etc) should be listed.
When time is pressing, or the character is "in situation", any gear normally carried should be listed as items carried. Trivial or obvious items can be assumed (like a wallet, keys, etc). Non-trivial or irregular items for a normal person (chalk, salt, silver bullets, etc) should be listed.